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Digital Marketing
Game Marketing

Game Launch & Go-To-Market Strategy

A complete launch plan for your game, from first teaser and soft launch to global release and the months after.

A game launch has a short window of attention, and stores reward momentum in the first days. A clear go-to-market plan decides what happens in that window: which markets open first, when spend starts, and what players, creators and press see each week.

We build that plan around your genre, budget and team size, then run it with you. Your studio stays focused on the game while we coordinate the store, paid, creator, community and PR work so that it lands together.

What is included

  1. 01

    Market & competitor research

    Genre benchmarks, audience profiles and a study of how similar titles launched.

  2. 02

    Positioning & messaging

    The core hook, player promise and store story that every channel will use.

  3. 03

    Launch roadmap

    A week-by-week calendar covering announcement, beta, soft launch and release.

  4. 04

    Soft launch planning

    Test markets, KPI gates and the go or no-go criteria for scaling.

  5. 05

    Budget planning

    Spend split by channel and phase, based on your CPI and LTV assumptions.

  6. 06

    Store readiness

    Store pages, screenshots, trailers and pre-registration or wishlist setup.

  7. 07

    Channel coordination

    Paid UA, creators, press and community timed to the same beats.

  8. 08

    Post-launch plan

    The update, event and re-engagement calendar for the months after release.

Why it works

  • One launch calendar for every channel
  • KPI gates before each budget increase
  • Plans sized for indie and publisher budgets
  • Mobile, PC, console and web coverage

How we run it

  1. 01

    Game & market audit

    We play your build, study your genre and competitors, and review store pages, data and current spend.

  2. 02

    Growth plan & KPI targets

    You get a channel plan, a test budget and agreed targets for CPI, retention and ROAS.

  3. 03

    Launch & test

    Campaigns, creatives and store assets go live in small batches, so we learn before scaling spend.

  4. 04

    Scale & report

    Budget moves to what works. You see the numbers every week and hear what we are changing next.

What you receive

  • Go-to-market strategy document
  • Launch calendar and budget model
  • Soft launch KPI scorecard
  • Weekly launch status report

Platforms & tools

  • Sensor Tower
  • AppMagic
  • SteamDB
  • Google Trends
  • GameAnalytics
  • Notion

Frequently asked questions

When should we start planning our game launch?

Ideally six to twelve months before release. That leaves time to build a community, collect wishlists or pre-registrations, and run a soft launch. If you are closer than that, we shorten the plan and focus on the highest-impact work.

Do you work with indie studios or only publishers?

Both. The plan scales to your budget. A small studio may lean on creators, community and store optimisation, while a publisher adds large paid UA campaigns.

What does a soft launch tell us?

It shows real retention, monetisation and acquisition costs in a limited market, so you can fix problems before spending on a global release.

Tell us what you are launching.

We will review your current marketing and send clear next steps, free of charge.

Book a free growth audit
Free growth audit