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Unity Ads vs. Other Networks: How to Plan UA for a Unity Game

What to set up in your Unity project before spending on ads, and how to decide where your budget should go first.

Digital Marketing Team · · 6 min read

Being built in Unity does not mean a game must advertise on Unity Ads, but the engine does make some of the setup easier. A little preparation before launch can save a lot of wasted spend.

Start with your events

Agree on a short list of events with your developers: tutorial complete, level milestones, first purchase and ad impressions. Clear naming now makes every later report easier to trust.

Connect attribution early

A mobile measurement partner shows which campaigns bring players who stay. Set it up before your first campaign so you never have to compare mismatched numbers.

Test one network, then expand

Start where your genre has a natural audience, measure cost and early retention, and add networks only once you have creatives that work. Casual titles often begin on rewarded and video networks, while midcore games may benefit from value-based bidding.

Think about monetisation at the same time

Your mediation setup affects how much you can afford to pay for each player. UA and monetisation decisions should be made by people looking at the same model.

  • Unity
  • Unity Ads
  • User Acquisition

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